extends BaseHoldItem

@onready var point_light_2d: PointLight2D = $Light/PointLight2D
@export var light_max_energy: float = 1.5
@export var light_on_time: float = 0.3
@export var light_on_delay: float = 0.5

func _ready() -> void:
	await get_tree().create_timer(light_on_delay).timeout
	GlobalUtils.tween_light_on(point_light_2d, light_max_energy, light_on_time)
